...wow.
...wow.
there's something terribly wrong about the main character's inertia
reminded me of old Baron Munchhausen's adventures <3
back in the 90s, some school friends and I used to make small games using ZZT... oo boy it was fun =)
thanks for the fond memory, and great game!
I liked it, but both the lag and the repetitive gameplay got me bored 15min after playing it
what a great minimalist platformer you have here, I mean, it's great. And the big square, lemme tell you this, it's a huge square, the biggest you've seen, trust me. And this tiny square, so tiny, so helpless. Sad!
When I saw that tiny thumbnail along with the game title I promptly thought it'd be a Pitfall-like game, or something Montezuma-like (old 286 feelings hahahh). Although I was mistaken, ooh boy your game's fulfilled my expectance: simple gameplay, smooth retro-style graphics, sympathetic overall atmosphere (although I missed some background music - that's the -1 star for).
Congratulations on your effort of creating this one... keep coding, keep creating, I hope other titles are yet-to-come =)
And to all the whining millenials in the other reviews: WHY DONTCHA MAKE UR OWN GAMES INSTEAD OF TALKIN' SHEET OF OTHERS? PLZ LEAVE YER BUBBLES AND GET A LIFE YE TWATS
Thanks :-)
great game, awful ending
Cara, que jogo daora... vc pegou a questão e, diferentemente dos outros sims de drogas, dinamizou a coisa como que num boardgame. Gostei muito.
Como você disse, essa é uma primeira versão... acredito que muito ainda pode ser polido numa próxima. Sugestões:
- dinamizar o contador de distância p/ veículos lentos (estou escrevendo enquanto a motinha vai de SP a Rio)
- 'polir' mais os gráficos, talvez com imagens tratadas em GIMP ou fotos estilizadas (as imagens, enquanto ícones representativos, estão OK - mas estão esteticamente desarmonizadas)
No mais, que fantástico. Quero muito ver a próxima versão como vai ficar! =D
Male
Boardgame Designer
Germany
Joined on 8/16/09