Back in the cd-rom magazine days there was a game I played called Gigi something-something, a simple yet cute Windows shareware RPG whose protagonist was a kitty. Playing your game made me remember such a days. Great game!
Back in the cd-rom magazine days there was a game I played called Gigi something-something, a simple yet cute Windows shareware RPG whose protagonist was a kitty. Playing your game made me remember such a days. Great game!
Ty for the feedback, I would love to know what game it was!!
What a creative concept!
How creative! Loved it!
This is not a game - it but tricks the player into thinking it is.
That being said, some considerations regarding the interaction:
"Maze"
- The maze instance is not only confusing but also unfair: NPC vehicles display erratic patterns, making collisions almost unavoidable
- The 'maze' is nothing but a twisting of narrow roads, and the tires have no other purpose than to give scorepoints to the subject - but then again, what are those scorepoints for? Nothing.
- Three hearts for the player means a short run, reducing interest on 'playing'
Although I understand the study you are undertaking (my major's on Psychoanalisis and Languages), my guess is that your attempt was poorly executed. In my case, while at the maze instance, I was just driving aimlessly, trying to see if there was some kind of exit to the maze (there was none, which frustrated me); then, coming to the pictures' instance, the only thing that kept me guessing (regardless of answertime delay) was to see where it would lead (to nothing, as one may notice).
Regardless of the result you collect from other players, my bet is that the results will all vary so much that you'll have to set a couple model answers to fit to the data you gathered. Due to the poorly-implemented gameplay and truly deceiving character of this flass application, probably none of the result should fit to the survey you meant to collect.
What an interesting concept! And well-conceived!
Wow, you have a nice piece of work here. The graphics are simple, yet charming; the music and voicing, clear and sound.
Two would be my advices: Story, and controls. Instead of just cyclical references to the mountain alone, it would be even nicer if there were some kind of story about Edwin, his past, his persona, etc, engraved on the stone and read while the player climbs it up.
Regarding controls, my bet is that it'd become way more fluid to have them configured to asdw + spacebar + another key for being pressed by the right hand (since the mouse is not used in the game). That way, the player will place their hands more naturally on the keyboard, thus enhancing gameplay.
I'd love to see a sequel involving such mechanics, and I even think that, by giving it a meaningful story, it'd be even viable for porting it to mobiles. I, for one, would buy for a bold story enveloped in such a pleasant graphic environment.
Thank you for playing and for the helpful feedback!
I will be working on making the keyboard controls better this week and look at making the game feel more fluid.
I loved it! Graphics are cool, music fits the graphics, and gameplay suits the theme. I'm eager to see it full-version!
The other half star goes when the full version's online ;)
(and @DoctorStrongbad, what is the problem with you and your reviews mate? Are you the owner of Newgrounds or something? You're always so bossy and picky! Why don't you develop your own games instead of criticizing others' works so badly as you usually do?)
I loved it! There are but two annoying issues I noticed though:
1.The gameplay area is sometimes too small, meaning that I often rolled the mouse pointer to the edge of the gameplay screen and opened the rightclick context menu instead of moving my character
2.For some unknown reason, clicking (right, left, sometimes middle) would open another tab in my browser (Opera)
Other than that... awesome game! The music's pleasant, the gameplay is simple, and kept me playing for some time (despite those annoying issues). I'll check out the downloadable version too!
Thank you! I'm really glad you like it! Opera seems to have mouse gestures, that's why that happened. Other people said this as well, so I'm taking note for future games ;)
Good as a concept game but not so thrilling for keeping playing it. Perhaps adding some medals, and other mountain tracks, would make it more entertaining!
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Boardgame Designer
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Joined on 8/16/09