I couldn't agree more with @bloodstainedhitokiri... it's 2018 and here am I again playing this little gem
I couldn't agree more with @bloodstainedhitokiri... it's 2018 and here am I again playing this little gem
How did this thing get through the Under Judgement vault I wonder
Magic and bribes.
I liked the overall idea, but the steering has just made it unplayable to me
Such a charming game! There are but some issues worth addressing.
First, it'd be interesting to have a command list, or a simple tutorial - it took me some minutes to figure out what I was supposed to do (I mean, 'twas clear to me I had to lead the cube to the pole, but how? Keyboard, mouse? I found it after pressing every key and clicking/dragging everywhere).
Second, there's no need to take the player back to the intro screen after they lose a level; why don't you lead them to replay the same one?
Overall, indeed a charming game!
waw
Strong stuff pal. The first 8-bit story that's got me crying.
My dearest compliments to you and your work.
Charming! I'd love to see a full RPG out of that one!
That's silly - I like it
I admire yout effort and energy, but your project can hardly be considered a game... maybe I missed something there, but it seems lije just random piling up geometric shapes
Thanks for your feedback , I will work on improving my work in the future.
More an interactive story than a game, but that's okay! Nice palette and atmosphere
Thanks!
You're right, it's more an interactive story than a game!
Male
Boardgame Designer
Germany
Joined on 8/16/09